SOFT DARTS WORLD CHAMPIONSHIP THE WORLD

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TOP Overview THE WORLD OFFICIAL RULES

THE WORLD OFFICIAL RULES

Terminology

  • LEG: Each individual game within a match
  • ROUND: A player's turn consisting of up to three throws
  • CORK: A throw to determine the order of play; the dart closest to the center of the bull wins
  • Round Robin: A round-robin format in which all players compete against each other
  • SKO: A knockout tournament format in which a loss results in elimination

1. Dart Machines

Official Machine: DARTSLIVE3 / DARTSLIVE2
Throw Line (Front Edge) to Inner Bull (Diagonal): 299.1cm

DARTSLIVE2 and DARTSLIVE3 are to be used as the official machine of the tournament.
The diagonal distance from the front edge of the throw line to the center of the target (bullseye) shall measure 299.1 centimeters.

2. Darts

  • Length: The darts that are permitted for use in tournaments shall not exceed 30 centimeters in overall length (the length of one dart).
  • Weight: Each dart shall not exceed 25 grams in total weight.
  • Tips: All tips must be made of plastic.

3. Throw

  • Darts must be thrown one at a time by and from a player's hand (one hand).
  • The player's front foot must be in contact with the ground while setting and aiming their darts before the throw.
  • A player may throw a dart or darts from any point of the playing area as long as their foot stays behind the front edge of the throw line. If a player wishes to throw from a position on either side of the throw line, they must stay behind the line, which is an extension of the throw line.
  • A player may lean their upper part of the body over the throw line and throw a dart or darts as long as their toe doesn't cross the front edge of the throw line.
  • A player may not lunge or cross the front edge of the throw line while throwing a dart. The player's front and back foot must remain behind the throw line until the final dart is thrown.
  • If a Player has a medical need to utilize any assistive device, such device shall not cross the front edge of the throw line.
  • Any other judgments regarding throws shall be determined at the discretion of WSDA.
  • A player may throw up to three darts in each round. A throw of all three darts may not be required in some circumstances.
  • Any acts that intentionally delay a match, interferes purposely with your opponent's play, or acts that are deemed to be causing such delay or interruption, will be considered as a violation of the rules and subject to penalties.

4. Player Change (Important)

The definition of a player change varies depending on the type/model of machine being used.

(1)DARTSLIVE3

  • A player removes the darts from the board after his or her turn and goes behind the throw line after his/her turn.("Player Change")
  • No throwing including a rethrow is acceptable during the change process. Even if a dart is thrown during this time, no points can be earned.
  • If a player's performance is hindered or interrupted due to factors beyond his/her control, such as machine failure and interruption by opponents, the player can rethrow.

(2)DARTSLIVE2

  • A player presses the change button after his/her turn and goes behind the throw line.("Player Change")
  • No throwing including rethrow is acceptable during the change process.("REMOVE DARTS" appears on the machine screen.) Even if a dart is thrown during this time, not points can be earned.
  • If a dart thrown does not stick on the board and falls off before the change process (Change button is not pressed), the player can rethrow. Before the change process, dart machine reaction (points) will be considered as a valid score if the dart remains on the board.

5. Game Rules (01 / CRICKET / COUNT-UP)

(1)01 Game General Rules

  • The first player who reduces the score from a specified point to exactly zero wins the game.
  • Both Inner-Bull and Outer-Bull count as 50 points.
  • In THE WORLD, the game format "701" is used.
  • The IN option is set to "Open IN," and the OUT option is set to "Master Out."
  • If neither player finishes the game in the 01 Game, regardless of the remaining scores, the cork shall be performed and the player who throws closest to the center of the BULL wins. The same order of throw shall be used for the cork.

(2)CRICKET Game General Rules

  • Unless specifically stated, the word "CRICKET Game" connotes "STANDARD CRICKET".
  • On the board, the areas between the double and triple segment, as well as between the outer bull and the triple segment, score the face value of the number shown (15 through 20). Hits in the double segment score double the number, and hits in the triple segment score triple the number. The bull scores 25 points for the outer bull and 50 points for the inner bull.
  • A location can be claimed by placing three darts in it. Additional darts placed in the same location score points equal to the number of that location per dart. However, if the opponent also places three darts in that same location, it becomes closed for both players, and no further points can be scored there. When all locations have been claimed, or when 20 rounds have been completed, the player with the higher score is declared the winner.
  • If neither player finishes the game, the one with the higher score wins the game. If the score is tied, the cork shall be performed and the player who throws closest to the center of the BULL wins. The same order of throw shall be used for the cork.

(3)COUNT-UP Game General Rules

  • The number of rounds of this game is limited to 8 Rounds.
  • Both Inner-Bull and Outer-Bull count as 50 points.
  • The player with the higher (highest) points at the end 8 Round wins the game.

6. CORK・Order of Play

CORK

  • Each player throws a dart at the Bull. The one who throws closest to the center of the Bull wins the cork.
  • Throwing order of the cork shall be determined by the DARTSLIVE2 or DARTSLIVE3 coin-toss function.
  • If the winner of the cork cannot be determined after the first throw by both players, then each player shall throw the second dart in the reversed order of throw.
  • A player may re-throw a dart if the dart thrown bounces off or falls out of the dartboard.
  • All darts thrown shall not be removed from the dartboard until the cork winner is determined.
  • The dart thrown by the former thrower may be removed from the dartboard before the next person throws his/her dart only if it is in the center of the Bull.
  • If the second player's throw affect the dart's of the first player to fall out, the first player can re-do his/her cork. If both first and second players darts fall out, the CORK must be restart.

Order of Play

THE WORLD adopts the "Alternative Start Rule".

  • The winner of the cork can choose to throw first or second in the first leg.
  • Players throw first alternatively for the 2nd LEG and onwards regardless of the game results.
  • If the final leg is a Choice, players will throw for the Cork again. The winner of the cork may either choose to throw first or choose the type of game.
  • If the order of play (first and second) is accidentally reversed, the following measures will be taken depending on the situation. In any case, WSDA's instructions must be sought from control as soon as the error is discovered.
    • (1) If one round has been completed: The throwing order will not be changed, and the current LEG will continue. Subsequent legs will be played in the reversed order.
    • (2) If the above issue is discovered before the end of a round: The current LEG will be reset to the beginning, and the game will be restarted.

7. Machine Error (Showing Wrong Score)

If a dart machine scores points incorrectly when a dart thrown sticks on the board, the score can be corrected before player change if both players are in agreement.
Please be aware that in case of incorrect scoring, if darts on the board are removed and the next player is up, the score cannot be corrected.
If a dart thrown does not stick on the board and falls off, the dart machine reaction (points) will be considered a valid score. Even if the points are not added, the player can not rethrow.

(1)DARTSLIVE3

If a dart machine scores incorrect points when a dart is thrown on the board, the referee makes the necessary correction by selecting the appropriate score from the screen.

(2)DARTSLIVE2

If a dart machine scores points incorrectly when a dart is thrown on the board, the "Reverse-A-Round" function will be used to reverse the score and enter the correct points by pressing the target segment where the dart is located.

8. The Authority of the Referee

  • WSDA choose referees and those referees have full authority to enforce the rules and regulations of the game in connection with the match.
  • Players have to promptly and immediately follow directions of their referee.
  • A referee can indicate that a player has committed an act of violation or possible violation of the rules and regulation that are describe on a separate page.

9. Violation of Rules

The following actions will be treated as rule violations. The final decision, however, rests with WSDA.

  • Interfering with opponent's play.
  • Engaging in activities that intentionally delay the games.
  • Throwing darts while crossing the throw line.
  • Refusing to revise the incorrect score by deliberately advancing the turn.
  • Ignoring referee's directions and warnings
  • Players deemed to be heavily intoxicated
  • Players who use abusive language or commit acts of violence
  • Any other actions or behavior that WSDA considers inappropriate

10. Penalty for Rules Violations

Should a player be deemed to have violated any of the aforementioned rules, sanctions may be imposed by the WSDA tournament staff, which may include, but are not limited to one or all of the following:

  • Loss of turn and/or game where the violation occurred.
  • Loss of match and/or forfeiture from the event.
  • Banned from current and/or future events.

The WSDA has final say on sanctions that may be imposed on a player for rules violations.
Should sanctions occur to a player for rules violations, any entry fees, whether pre-paid or not, will not be refunded.
Players accruing three or more different single warnings may result in disqualification from the on-going tournament.

11. Machine Malfunction and Power Outage

  • In case the game needs to be suspended and re-started due to accidents such as machine malfunction or power outage, tournament staff restores the game status upon consent from both players.
  • If the game is not restorable, that LEG will be reset and a new game shall be played.

12. Others

For matters not specified in these rules, or if any questions arise regarding their interpretation, WSDA staff will make a judgment with fairness in mind to ensure smooth tournament operations, and their decision shall be final.