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TOP OVERVIEW THE WORLD SOFT DARTS ASSOCIATION Official Rulebook

THE WORLD SOFT DARTS ASSOCIATION Official Rulebook

WSDA’s tournaments are run in accordance with the rules and the guidelines in WSDA official rule book while other tournaments have their own specific rules and guidelines.

1) Dart Machines

  • WSDA employs DARTSLIVE2 as official dart machines for WSDA hosted tournaments.

  • The height of the center of the target (bullseye) shall be 173 centimeters from the ground.

  • The diagonal distance from the front edge of the throw line to the center of the target (bullseye) shall measure 298.4 centimeters.

Dart Machines

2) Darts

  • The darts that are permitted for use in tournaments shall not exceed 30 centimeters in overall length (the length of one dart).

  • Each dart shall not exceed 25 grams in total weight.

  • All tips must be made of plastic.

3) Throw

  • Darts must be thrown one at a time by and from a player's hand (one hand).

  • The player's front foot must be in contact with the ground while setting and aiming their darts before the throw.

  • A player may throw a dart or darts from any point of the playing area as long as their foot stays behind the front edge of the throw line. If a player wishes to throw from a position on either side of the throw line, they must stay behind the line, which is an extension of the throw line.

  • A player may lean their upper part of the body over the throw line and throw a dart or darts as long as their toe doesn't cross the front edge of the throw line.

  • A player may not lunge or cross the front edge of the throw line while throwing a dart. The player's front and back foot must remain behind the throw line until the final dart is thrown.

  • If a Player has a medical need to utilize any assistive device, such device shall not cross the front edge of the throw line.

4) General Rules

  • A player may throw up to three darts in each round. A throw of all three darts may not be required in some circumstances.

  • After the player finishes his / her throw, player must press the change button and return to the area behind the throw line (This is defined as “Player-Change”)

    Darts thrown during player-change (When REMOVE DARTS is displayed on the monitor), will not be counted and shall not be re-thrown.

    For darts thrown without the player-change (Game proceeded without the Change button being pressed), the darts will be counted if the darts are still stuck on the board. For darts that bounced out from the board shall be re-thrown.

  • Waiting player must stay at least minimum of 1 meter away from the throwing player.

  • Any acts that intentionally delay a match, interferes purposely with your opponent's play, or acts that are deemed to be causing such delay or interruption, will be considered as a violation of the rules and subject to penalties.

5) Order of Play

(1) Loser throws first rule

  • The winner of the cork throws first in the 1st LEG.

  • The loser of the previous LEG throws first from the 2nd LEG and onwards.

  • If the final LEG is a CHOICE, then the cork is performed again. The winner of the cork may either choose to throw first or choose the type of game.

(2) Alternative start rule

  • The winner of the cork throws first in the 1st LEG.

  • Players throw first alternatively for the 2nd LEG and onwards regardless of the game results.

  • If the final leg is a Choice, players will throw for the Cork again. The winner of the cork may either choose to throw first or choose the type of game.

6) Game Rules

(1) 01 Game General Rules

  • The word "01 Game" connotes either one of "301", "501", "701", "901", "1101", "1501".

  • Unless a separate rule is specified by each tournament, a "15-Round" round limit rule applies to "301", "501", and "701" while a "20-Round" limit to "901", "1101", and "1501".

  • The first player who reduces the score from a specified point to exactly zero wins the game.

  • If neither player finishes the game in the 01 Game, regardless of the remaining scores, the cork shall be performed and the player who throws closest to the center of the BULL wins. The same order of throw shall be used for the cork.

  • Both Inner-Bull and Outer-Bull count as 50 points.

  • IN OPTION (Open In / Double In / Master In) or OUT OPTION (Open Out / Double Out / Master Out) will be set in accordance with the requirements of each tournament.

(2) CRICKET Game General Rules

  • Unless specifically stated, the word "CRICKET Game" connotes "STANDARD CRICKET".

  • Unless a separate rule is specified by each tournament, a "20-Round" round limit rule applies to all CRICKET Games.

  • Target numbers from 15 to 20 and the BULL are used for the game. Each target requires 3 MARKs to be closed and a player who closes the target first can score from that number by hitting it again.

  • Closing the same target that is already closed by the opponent makes that number unavailable for further scoring.

  • The player who closes all target numbers and has the higher points wins the game.

  • If neither player finishes the game, the one with the higher score wins the game. If the score is tied, the cork shall be performed and the player who throws closest to the center of the BULL wins. The same order of throw shall be used for the cork.

(3) COUNT-UP Game General Rules

  • The number of rounds of this game is limited to 8 Rounds.

  • Both Inner-Bull and Outer-Bull count as 50 points.

  • The player with the higher (highest) points at the end 8 Round wins the game.

7) Cork

  • Each player throws a dart at the Bull. The one who throws closest to the center of the Bull wins the cork.

  • Throwing order of the cork shall be determined by the DARTSLIVE2 coin-toss function.

  • If the winner of the cork cannot be determined after the first throw by both players, then each player shall throw the second dart in the reversed order of throw.

  • A player may re-throw a dart if the dart thrown bounces off or falls out of the dartboard.

  • All darts thrown shall not be removed from the dartboard until the cork winner is determined.

  • The dart thrown by the former thrower may be removed from the dartboard before the next person throws his/her dart only if it is in the center of the Bull.

  • If a team consists of 2 or more players, one player from each team shall be designated for the cork. Changing the thrower during the corking is not permitted.

8) Incorrect Scoring by Dart Machine (Display of incorrect score)

  • If a target segment which is different from the one where the dart is actually in responds, "Reverse-A-Round" shall be used to reverse the game to the appropriate round and the score shall be revised by manually pressing the correct target segment. If a dart thrown bounces off the dartboard, a response of the dart machine will be adopted as the correct score. If the dart machine doesn't respond in the same situation, then the dart thrown does not count and shall not be re-thrown.

  • A revision of incorrect scoring is not permitted, once the dart thrown was removed and opponent throws a dart after the player-change.

  • A revision of incorrect scoring must be made upon mutual consent of both players while the darts thrown remain in the dartboard and before the player-change takes place.

  • As a general rule, it is not permitted to revise the score once the darts are removed from the dartboard. However, this rule doesn't apply if one of the players requests to revise the score and the other player deliberately removes the darts from the board after said request is made.

9) Tournament format

(1) Single Elimination (SKO)

  • The draws for single elimination tournaments are made in accordance with the rules specified by each tournament.

  • No changes will be made to the tournament chart, even if a player (or players) withdraws from the tournament after completing their tournament entry the day before or on the day of the event. It will be processed as a bye for the opponent player(s).

(2) Round-Robin

  • Allocation of players to different groups (Block) and a cap of each group in round-robin tournaments are determined in accordance with the rules specified by each tournament.

  • The number of players that advances to the final round of the tournament is determined in accordance with the rules specified by each tournament.

  • No changes will be made to the round-robin tournament groups and the allocation of players to those groups, even if a player (or players) withdraws from the tournament after completing their tournament entry the day before or on the day of the event. It will be processed as a bye for the opponent player(s).

  • Each Block's order of merit is determined as per the rules provided below.

    (1) The number of matches won

    (2) The number of LEGs won

    (3) The number of LEGs lost

    (4) Direct confrontation of each team

    In case of a tie with three or more teams after the consideration of above 1 to 4, a game of COUNT-UP shall be played among them and the winner of the game will advance to the final.

10) Sandbagging Rules

At the tournaments that employ Sandbagging Rules, players have obligations to submit their 01 and CRICKET games' "80% STATS" together with match results to the control desk. Unless specifically stated otherwise, Sandbagging Rules are not applied.

Players shall submit the "80% Standard" version of STATS of 01 and CRICKET games. Players whose tournament stats considerably exceed their pre-registered stats or the standard defined by each tournament may become subject to disqualification in accordance with the tournament rules.

In principle, STATS and their corresponding Ratings in the following chart will be used as a reference for verifying the possibility of sandbagging.

01 STATS Rating CRICKET STATS
0 - 39.9 1 0 - 1.29
40.00 - 44.99 2 1.30 - 1.49
45.00 - 49.99 3 1.50 - 1.69
50.00 - 54.99 4 1.70 - 1.89
55.00 - 59.99 5 1.90 - 2.09
60.00 - 64.99 6 2.10 - 2.29
65.00 - 69.99 7 2.30 - 2.49
70.00 - 74.99 8 2.50 - 2.69
75.00 - 79.99 9 2.70 - 2.89
80.00 - 84.99 10 2.90 - 3.09
85.00 - 89.99 11 3.10 - 3.29
90.00 - 94.99 12 3.30 - 3.49
95.00 - 101.99 13 3.50 - 3.74
102.00 - 108.99 14 3.75 - 3.99
109.00 - 115.99 15 4.00 - 4.24
116.00 - 122.99 16 4.25 - 4.49
123.00 - 129.99 17 4.50 - 4.74
130.00 or Above 18 4.75 or Above

11) The Authority of the referee

  • WSDA choose referees and those referees have full authority to enforce the rules and regulations of the game in connection with the match. Players have to promptly and immediately follow directions of their referee.

  • A referee can indicate that a player has committed an act of violation or possible violation of the rules and regulation that are describe on a separate page.

12) Violation of Rules

  • Interfering with opponent's play.

  • Engaging in activities that intentionally delay the games.

  • Throwing darts while crossing the throw line.

  • Refusing to revise the incorrect score by deliberately advancing the turn.

  • Ignoring referee's directions and warnings

13) Penalty for rules violations:

Should a player be deemed to have violated any of the aforementioned rules, sanctions may be imposed by the WSDA tournament staff, which may include, but are not limited to one or all of the following:

  • Loss of turn and/or game where the violation occurred.

  • Loss of match and/or forfeiture from the event.

  • Banned from current and/or future events.

  • The WSDA has final say on sanctions that may be imposed on a player for rules violations. Should sanctions occur to a player for rules violations, any entry fees, whether pre-paid or not, will not be refunded.

  • Players accruing three or more different single warnings may result in disqualification from the on-going tournament.

14) Machine malfunction and power outage

  • In case the game needs to be suspended and re-started due to accidents such as machine malfunction or power outage, tournament staff restores the game status upon consent from both players.

  • If the game is not restorable, that LEG will be reset and a new game shall be played.